⚔️ STRIKER UNIT

“Fast. Precise. Lethal. By the time they see you, it’s already over.”

Strikers are the cutting edge of any Strike Team — the ones who turn a stable defense into a decisive victory. Where the Push holds the line, the Striker breaks it. Agile and aggressive, they specialize in eliminating high-priority threats, flanking the enemy, and striking where it hurts most.

Whether armed with plasma rifles, high-velocity SMGs, or blades charged with kinetic force, Strikers are trained to move fast and hit hard. Their armor is lighter, allowing for speed and maneuverability — and their instincts are sharpened by one unspoken truth: hesitation gets you killed.

 

 


🔧 Combat Role

  • Primary Damage Dealers – First in on the attack, last to stop firing.

  • Flanking & Disruption – Specialize in taking down targets from unexpected angles or penetrating weak points in enemy formations.

  • Precision Over Power – Unlike the Push, Strikers don’t soak damage — they avoid it entirely. Speed and accuracy are their defense.

🧰 Loadout and Gear

  • Ranged Loadout: Energy rifles, burst-fire SMGs, plasma pistols.

  • Melee Loadout: Electroblades, shock-axes, arc-gloves (high-speed melee gloves with charged knuckles).

  • Mobility Enhancements: Lightweight armor, jump-assist boots, and tactical HUD overlays for target tracking.


💀 Mentality

Strikers don’t win battles by being stronger. They win by being faster — by reading the field, striking first, and disappearing before the enemy knows what hit them.

Their role isn’t to stand and trade blows. It’s to end the fight before it begins. In the tunnels and chambers below Mars, that kind of speed isn’t just an advantage — it’s survival.


🧠 Lore Detail

The original Striker units were drawn from salvagers, smugglers, and ex-militia — people used to moving fast and fighting dirty. Over time, they evolved into elite precision units. Not everyone has the nerves for it. Not everyone can run toward the monster and smile.

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