
⚕️ HEALER UNIT
“They patch the holes, reset the bones, and keep your heart beating when it has no business still doing so.”
Healers are the unseen force that keeps Strike Teams alive. When the swarm hits, when the grav anchors fail, when someone’s bleeding out on the floor — it’s the Healer who pulls them back. They’re not just medics. They’re specialists in battlefield trauma, infection control, and emergency biotech.
On Mars, it’s not enough to carry a medkit. The threats are stranger than bullets and nastier than wounds. Healers deploy everything from nanogel injectors to anti-parasitic foam sprays — sometimes while under fire, sometimes while running on fumes.
They don’t need to be the loudest voice in the fight. But without them? The fight doesn’t last long.
🧰 Gear and Tactics
Portable Med-Tech Unit – A modular pack containing emergency nanite dispersers, trauma foam, clot sealers, and stabilizer stimulants.
Diagnostic Smartgloves – Built-in sensors that read vitals, toxin levels, and internal trauma through armor in seconds.
Biometric Uplink – Connects to team vitals in real-time, alerting the Healer the moment someone goes critical.
Handgun or light sidearm – For last-resort defense, but rarely their first tool.
🔍 Combat Role
Backline Support – Stays mobile but clear of direct fire. Always assessing, always moving to the next wounded teammate.
Triage Under Pressure – Makes split-second decisions: save them now, or stabilize and move on?
Counter-Biology Specialist – Trained to treat infections and mutations unique to Martian parasites and experimental tech.
🧠 Lore Detail
There’s a reason Healers don’t wear red crosses. On Mars, that makes you a target. Most Healers paint over their insignias. They know that the real job isn’t being noticed — it’s keeping others from being missed.
Some came from Earth hospitals. Others from the biotech sector. A few were just survivors who learned the hard way. But every team knows: if your Healer goes down, you count your minutes.